package ru.pb.game.network.engine.client.packets.sendable;

import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;

public class PROTOCOL_INVENTORY_LEAVE_ACK extends GameServerToClientPacket
{
	private int[] _ids;
	private int _type;

	public PROTOCOL_INVENTORY_LEAVE_ACK(int type, int[] ids)
	{
		_type = type;
		_ids = ids;
	}

	@Override
	public void writeImpl()
	{
		writeH(3076);
		writeD(_type);
		if(_type < 0)
			writeD(); // Хз что. в декомпиле как то так
	}
}